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answer: direct
beat: system-design
source: 1 article · updated: August 5, 2026
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How far back can the server rewind? Can it go back 500ms or 1 second?

Most servers cap rewind history to 1000ms (1 second) as a fixed ring buffer. This is an anti-cheat and abuse boundary: rewinding further would let exploits artificially extend effective latency, and servers must balance shooter fairness against preventing attacks. The buffer size is chosen to cover typical internet latencies; anything beyond that is treated as a missed shot.

Answered in

Time-Travel Fairness: How Servers Rewind for Lag Compensation

Why lag compensation rewinds the game world to when a shot was fired, and why victims experience the cost.

Crashtech Editorial August 5, 2026 System Design & Architecture

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