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answer: direct
beat: system-design
source: 1 article · updated: August 5, 2026
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What happens if the ring buffer doesn't have a snapshot for the timestamp on the packet?

If a packet arrives claiming a timestamp older than the buffer's oldest snapshot — or if there's clock drift between client and server — the server either rejects the shot as invalid, treats it as a present-time hit test, or uses the oldest available snapshot. Clients with broken clocks or extreme packet delay can have their shots invalidated, which is a safeguard against cheating and connection abuse.

Answered in

Time-Travel Fairness: How Servers Rewind for Lag Compensation

Why lag compensation rewinds the game world to when a shot was fired, and why victims experience the cost.

Crashtech Editorial August 5, 2026 System Design

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