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answer: direct
beat: system-design
source: 1 article · updated: August 5, 2026
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What happens to the player who gets shot from behind cover? Is that not unfair to them?

It absolutely feels unfair. The victim sees themselves safely behind cover on their screen, but from the shooter's perspective (80ms in the past on their screen), they were still exposed when the shot was fired. The server validates the shooter's perspective, which means victims experience deaths that feel impossible. This is the honest cost of fairness to shooters — it shifts the unfairness burden to defenders.

Answered in

Time-Travel Fairness: How Servers Rewind for Lag Compensation

Why lag compensation rewinds the game world to when a shot was fired, and why victims experience the cost.

Crashtech Editorial August 5, 2026 System Design

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